Re: [Algorithms] Quaternions
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From: Jeff L. <je...@di...> - 2000-11-16 22:05:35
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See my articles online about using Quaternions for animation in OpenGL: http://www.darwin3d.com/gdm1998.htm#gdm0398 http://www.darwin3d.com/gdm1998.htm#gdm0498 As you will see, the way OpenGL expresses rotations is in axis-angle form which is very compatible with quaternions. Also, do yourself a favor and don't bring this topic up on any public newsgroups. Quaternions for some reason reason have become a big deal. It seems to me that it is just another tool that is useful in certain situations. -Jeff ============================================ Darwin 3D www.darwin3d.com Game Technology Seminars www.techsem.com At 10:29 PM 11/16/2000 -0800, you wrote: >Hi! > > This is probably some simple question, but I can't seem to find an answer. Could somebody please point me to some place about quaternions? What are they actually? Are they only used in D3D? I was programming using OpenGL for some time now, but now I've started reading DX8 docs. I didn't meet quaternions in OpenGL, and it seems those are very important in D3D. >Thanks, and sorry if this is offtopic >Max |