Re: [Algorithms] Simple culling question...
Brought to you by:
vexxed72
|
From: Jim O. <j.o...@in...> - 2000-10-31 23:02:36
|
> (from Timor's response:) > If order of plane rejects becomes a bottleneck for you, its time to think > about spatial subdivision, overwise its waste of time even arguing about > this imho :) It is *not* a bottleneck. Like I said before, I am just curious ;). > (from Rui's reponse:) > I agree except that I'd swap bottom and top. If you put top first what are > you culling ? The sky box ? Duh. Agreed completely. > Say, why don't you use some culled triangles counter per plane to know for > sure ? Ah what the hack! If it pleases you guys; it will probably take just a few lines to get right anyway. > I don't know about you, but I use counters for everything, including the > "kitchen sink flushes per frame" counter. Curious (as in weird)... What sort of game did you say you were working on? Jim Offerman Innovade The Atlantis Project http://www.theatlantisproject.com |