Re: : [Algorithms] Simple culling question...
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From: Rui F. <rui...@mo...> - 2000-10-31 11:37:46
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I agree except that I'd swap bottom and top. If you put top first what are you culling ? The sky box ? Say, why don't you use some culled triangles counter per plane to know for sure ? I don't know about you, but I use counters for everything, including the "kitchen sink flushes per frame" counter. -Rui > I have a simple culling question: I figured the best order in which to test > against the six frustum frames is near, far, left, right, top and finally > bottom, assuming that the largest part of the invisible world is around and > not above or below the viewer. Anything against that hypothesis? > > Jim Offerman |