Re: [Algorithms] Constrained Delaunay Triangulations
Brought to you by:
vexxed72
|
From: Dave S. <Dav...@sd...> - 2000-10-31 02:23:36
|
In the words of Troy McClure: "That's fantastic, Baby!" Really, thanks. That was a quick reply for something that specific. I have some more questions below, if you don't mind. > > CDT is tricky to keep robust. A VERY important thing to remember is that > your constrained mesh is no longer "Delaunay compliant". You will end up > with some concave quads (that I can't draw well in ASCII art), where you can > not flip the joining edge, because your flipped edge would cross out of both > triangles (passing through previously constrained edges). How could a flipped edge end up outside both triangles? I thought the choice was either diagonal of the quad? > This paper (which I wish I had read when I wrote my code) is > clearly trying to save you from the pain of this. When you say "this paper" are you referring to Bern & Eppsteins "Mesh Generation and Optimal Triangulation" or Schewchuks? (I finally got home to read the title. :-P ) > You will also end up with slivers. There is nothing you can do about this. > You will need to have a sufficient delta on your calculations to cope with > this. This delta will be different depending upon the scale of your data > and upon the precision you require. How big a range of delta's are we talking about? Just some examples, 10e-5 to 10e-1 for example. > > If you have the time you may wish to use slightly more rigorous metrics. > Jonathan Shewchuk's papers are very sane references. He has spent a lot of > time thinking about it. > I saw it float by yesterday on ACM. We'll see if I find time. :-) Thanks again, -DaveS |