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PACMAN

Anobium
1 day ago
12 hours ago
  • Anobium

    Anobium - 1 day ago

    PACMAN clone on a PIC18F46J50, with the GLCD mirrored via USB to PC

    A maze like the arcade's (wall blocks, a ghost house with a door, a side tunnel, 119 dots and 4 power pills) drawn using GCBASICs Box / Line / PSet; one ghost on level 1, two on level 2, three from level 3; touch pads steer, the pot sets the speed; every screen copied live to GLCDMirror.exe

    I start playing at https://youtu.be/KaiDgmZEM18?t=162 ... I am not very good but this does show the operations. Fast mode is amazingly quick!

     
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    Last edit: Anobium 1 day ago
  • Anobium

    Anobium - 1 day ago

    I will be publishing many programs like this that I have had not previously released very soon.

     

    Last edit: Anobium 1 day ago
  • Anobium

    Anobium - 1 day ago

    The original 1980 Namco arcade game, its program was 16 KB of ROM (four 4 KB chips), from what I recall.

    So, the GCBASIC in the video is bigger than the original but the original did not have USB and a host of other things.

    If I build this Pac-Man with MIRROR_OFF, which removes the USB COM port and the PC mirror about 19,400 bytes

    Even without USB this is still bigger than the arcade's 16 KB. A good part of the rest is support code the original did not have:

    • the GCBASIC logo shown at start-up;
    • the GLCD graphics library and its font;
    • the touch pads and their calibration;
    • the menu and restart handling;
    • the demo player

    The 1980 game also ran on hand-written Z80 assembler, which is far more compact than compiled GCBASIC.

    But, take out all the nice GCBASIC features and the result: Pac-Man with no logo, restart, demo, mirror or USB is 15,238 bytes (0xA000–0xDB85), under the arcade original's 16 KB.

     

    Last edit: Anobium 1 day ago
  • Roger Jönsson

    Roger Jönsson - 12 hours ago

    So cool!
    What GLCD screen for stand alone? SPI?
    Pity it wont fit the SSD1306 0.49". One has to go with one of those large screens, I guess. :)

    What touchpads?

    Sound would be nice. Is there any unused DMA?
    No DAC in PIC18F46J50, but I guess 1-bit sound could be sufficient.
    Can the code (without USB) be easily moved to other chips (like Q84)?

     
    • Anobium

      Anobium - 12 hours ago

      So cool! YES

      GLCD - SH1101A - 8 bit bus.
      SSD1306 - should be portable. No sure about the performance.
      I have it connected via USB so I play on my PC screen.

      Pads - this are built into the board, but, a joystick could replace,

      There is no DAC - but sound would be cool.


      Code without USB should be relatively simple. Ping me for for the code.

       

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