From: <a.o...@bl...> - 2005-07-15 22:57:56
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On Fri, Jul 15, 2005 at 11:25:21PM +0200, Groepaz wrote: > On Friday 15 July 2005 23:13, Arthur Othieno wrote: > > On Fri, Jul 15, 2005 at 11:02:21PM +0200, Groepaz wrote: > > > isnt most of what you are talking about already in the devkitpro > > > toolchain for a long time? > > > > I don't know. I haven't used that toolchain. > > > > But that's exactly what I'm trying to point out. There is no central > > repository, per se, for this development. > > well, to be honest, "everyone" who does gc development -except a few gc-linux > ppl- uses that toolchain. it IS pretty much the central development > repository. (and that toolchain is very popular among gba, gp32 and psp > developers aswell, its very stable and well maintained, its even used in some > commercial projects and preferred over the "official" toolchains) And so is buildroot[1]. The uClibc toolchain is simply pre-configured to target ppc. Apart from that, nothing fancy. AFAIK, no one has slapped the "official" moniker over it. Allow me to quote myself[2]: "That said, the recommended compiler, for both kernel and userspace, is the uClibc one: http://uclibc.org/toolchains.html" > i personally never understood why the gc-linux ppl made their own stuff in that > area. maybe some ppl should visit the gcdev irc channel on efnet more > often :=P Ok, this sounds a little too religious. Besides, we are talking about _binutils_ here, and not about (a collective) toolchain $foo vs. toolchain $bar. That alone is another debate of it's own, and one in which I have no interest participating. I use what works for me, and I'm pretty sure everyone else uses what works for _them_. It's only natural. [1] http://buildroot.uclibc.org/ [2] http://article.gmane.org/gmane.linux.ports.game-cube.devel/237 |