From: Shaun J. <sja...@gm...> - 2005-04-09 19:41:09
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Hello, I'm using PSOload for the first time. I'm running PSO3 (C.A.R.D. Revolution) on my GameCube. I ran psoload with -i set to my external IP address, set the GameCube's DNS server to my internal IP address, and fired up PSO's web browser. It was awesome to see that worked right away! I browsed my MythTV listings guide using my GameCube. Pretty cool! I'm trying to run a DOL file now. I have an SMC router and I forwarded TCP ports 9000-9003, 9100, 9200, and 9201 to my internal IP. Which ports are necessary, by the way? On the GameCube, I created a new account, entered the serial# 11-1111-1111, access key 1111-1111-1111, and password sdload. PSO says "Connecting to the DNS server." and psoload2 says "Query from: 192.168.1.202". The process stalls there though. I used ethereal, a network sniffer, to see that the GameCube asked the psoload2 DNS server for the address of gc01.st-pso.games.sega.net, and psoload2 replied with my external IP address. The GameCube then sends an ARP request for my router, the gateway, but I don't see any GameCube traffic after that. Any suggestions? Thanks! Shaun |
From: Rob R. <ro...@re...> - 2005-04-09 20:31:34
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What are you using your router for? If the GC and PC are on the same net there should be no requirement to route ports. Also, you should set the -i switch to the IP of the card which the GC is connected to. Eg: PC -------------------------Switch or cross cable----GC 192.168.1.1 192.168.1.10 Psoload -i 192.168.1.1 DNS:192.168.1.1 Default gw:192.168.1.1 So PSO asks its 'dns server' 192.168.1.10: which is gc01.st-pso.games.sega.net? PC replies I (192.168.1.1) am Then GC contacts 192.168.1.1 to request its 'update'(dolfile) from the 'sega server' (your pc) At least, that is the way it should work. Keep in mind that the GC network adaptor is only 10 Mbit which sometimes causes trouble. For me, I had to hook up a 10Mbit hub between my GC & my 100MBit switch to make it work relyably. A cross cable to my laptop worked as well. Rob > -----Oorspronkelijk bericht----- > Van: gc-...@li... > [mailto:gc-...@li...] Namens > Shaun Jackman > Verzonden: Saturday, April 09, 2005 9:41 PM > Aan: GameCube Linux > Onderwerp: [Gc-linux-devel] Using PSOload > > > Hello, > > I'm using PSOload for the first time. I'm running PSO3 (C.A.R.D. > Revolution) on my GameCube. I ran psoload with -i set to my > external IP address, set the GameCube's DNS server to my > internal IP address, and fired up PSO's web browser. It was > awesome to see that worked right away! I browsed my MythTV > listings guide using my GameCube. Pretty cool! > > I'm trying to run a DOL file now. I have an SMC router and I > forwarded TCP ports 9000-9003, 9100, 9200, and 9201 to my > internal IP. Which ports are necessary, by the way? On the > GameCube, I created a new account, entered the serial# > 11-1111-1111, access key 1111-1111-1111, and password sdload. > PSO says "Connecting to the DNS server." and psoload2 says > "Query from: 192.168.1.202". The process stalls there though. > > I used ethereal, a network sniffer, to see that the GameCube > asked the psoload2 DNS server for the address of > gc01.st-pso.games.sega.net, and psoload2 replied with my > external IP address. The GameCube then sends an ARP request > for my router, the gateway, but I don't see any GameCube > traffic after that. Any suggestions? > > Thanks! > Shaun > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from > real users. Discover which products truly live up to the > hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396> &op=click > > _______________________________________________ > > Gc-linux-devel mailing list Gc-...@li... > https://lists.sourceforge.net/lists/listinfo/gc-linux-devel > |
From: Shaun J. <sja...@gm...> - 2005-04-09 22:44:21
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I read in sdload/readme.txt that PSO3 wouldn't connect to internal IPs like 192.168.x.x and 10.x.x.x. So, I'm trying to go through my router's external IP and forwarding the PSO ports to my internal Linux box. The more I look into it though, the more it looks like PSO3 (US) doesn't work with psoload 2.0. For one thing psoload 2.0 is listening on ports TCP/9000-9003, 9100, 9200, and 9201, whereas the PSO3 (US) is attempting to connect to port TCP/9103. There's a copy of PSO1&2 in the used bin of my local Electronic Boutique, but I'm afraid it will suffer the same problem. Cheers, Shaun On Apr 9, 2005 1:31 PM, Rob Reilink <ro...@re...> wrote: > What are you using your router for? If the GC and PC are on the same net > there should be no requirement to route ports. Also, you should set the > -i switch to the IP of the card which the GC is connected to. Eg: > > PC -------------------------Switch or cross cable----GC > 192.168.1.1 192.168.1.10 > Psoload -i 192.168.1.1 DNS:192.168.1.1 > Default gw:192.168.1.1 > > So PSO asks its 'dns server' 192.168.1.10: which is > gc01.st-pso.games.sega.net? > PC replies I (192.168.1.1) am > Then GC contacts 192.168.1.1 to request its 'update'(dolfile) from the > 'sega server' (your pc) > > At least, that is the way it should work. > Keep in mind that the GC network adaptor is only 10 Mbit which sometimes > causes trouble. For me, I had to hook up a 10Mbit hub between my GC & my > 100MBit switch to make it work relyably. A cross cable to my laptop > worked as well. > > Rob |
From: Daniel T. <da...@re...> - 2005-04-11 19:32:26
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On Sat, 2005-04-09 at 15:44 -0700, Shaun Jackman wrote: > There's a copy of PSO1&2 in the used bin of my local Electronic > Boutique, but I'm afraid it will suffer the same problem. I doubt this; I don't think PSOLoad does supports PSO3. IIRC the network protocol was changed between PSO2 and PSO3. Specifically the feature that allowed code to be uploaded by a remote server was removed. --=20 Daniel Thompson (Merlin) <da...@re...> signature.asc? http://www.redfelineninja.dsl.pipex.com/signature.html Did Sigmund's wife wear Freudian slips? |
From: Shaun J. <sja...@gm...> - 2005-04-11 22:48:17
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On Apr 11, 2005 1:32 PM, Daniel Thompson <da...@re...> wrote: > On Sat, 2005-04-09 at 15:44 -0700, Shaun Jackman wrote: > > There's a copy of PSO1&2 in the used bin of my local Electronic > > Boutique, but I'm afraid it will suffer the same problem. > > I doubt this; I don't think PSOLoad does supports PSO3. > > IIRC the network protocol was changed between PSO2 and PSO3. > Specifically the feature that allowed code to be uploaded by a remote > server was removed. EB had PSO3 for $20, PSO1&2+ for $30, and PSO1&2 for $40 -- interesting pricing. I tried PSO3, and it didn't work. I haven't tried PSO1&2+, but PSO1&2 works perfectly. Cheers, Shaun |