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code example

/* Setting graphics... */
Engine->InitGraphic(800,600,"Direcx9",FULLSCREEN);

//you can load this and other stuff from config file using:
//Engine->InitFromConfigFile();

/* Loading map. */
Engine->MapMngr->LoadMap("MAP1.MAP");

/* creating objects */
ObjectMngr* Object = Engine->ObjectsMngr;

PlayerEntity* Player1; //built in class... you can create your own with many properties and methods... ... read more

Posted by IrrGameShell 2005-09-01

New Design Ideas for version 0.3

GameEngine
Core
Engine States, graphic settings, game data, etc.

Objects
List GraphicNodes
List PysicObjects
List Sounds
List data
List PrefabEntity
...
SoundMngr
Functions to play 3d Sound, doppler effect, etc.
ScriptMngr
Functions to run Scripted Based Functions.
PhysicMngr
Functions for real physic simulation.
TaskMngr
Execute tasks in the game.
MAPMngr
-Loading and saving map functions. ... read more

Posted by IrrGameShell 2005-09-01

The Project is not dead

For your information, the project is not dead, i'm very busy at work this days to complete the first distributable package of the engine.

i hope it will be ready very soon.

Posted by IrrGameShell 2005-02-03
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