We are proud to announce that 1.0 version was released!
Change-log:
- Changed to not allow cut pain animation with attack or defense;
- Created server backup procedures;
- Changed to make the player die if fall from hell platforms;
- Fixed order to draw the screen objects to ensure that ground is drawn before the rest;
- Changed camera to set from a distance of the player at initialization;
- Implemented memory release of distant objects;
- Implemented closing of loot window;
- Fixed ranking;
- Added navigation capabilities to the ranking;
- Changed to close loot window if the player gets far from it;
- Added loading screen if the loading buffer grows to a certain size;
- Accelerated loading screen;
- Raised more a little bit the maximum distance to collision with ground to avoid monsters to fly :)
- Added missing files rattail.png and lowpoly vine2.png;
- Fixed keyboard bug under windows freeglut;
- Changed to enemies run less while escaping;
- Added trade between players;
- Changed to turn off the boss music after being killed by a boss;
- Create premium account feature;
- Fixed artifacts in player's animation;
- Created a separated thread for music and sound;
- Created a separated thread for loading objects;
- Created function to hide the HUDs;
- Changed to allow player names with spaces;
- Added automatic reset of player coordinates when fall under the y coordinate limits;
- Fixed the image of the top of the hell skybox;
- Fixed incorrect display of the personalize window after the first login;
- Fixed texture mapping at staircase in the last store;
- Fixed gravity to a less real but more playable;
- Added exception handling to the drawing loop to avoid problems with the background loading.