Well, I've decided to port this baby over to *nix. I should be able to begin work on it sometime next month (after I finish the queue of stuff I already have).
Generally, I like to do all the coding (or at least all the integration into the source tree) myself, but with my job and other stuff going on, I don't get much time (~10 hours/week) to work on GameLib. Soo.... If anybody wants to help out, there are some things that would be nice to have.
* Portability (heh.. this is a tough one)
* Ability to compile as a .DLL (sorta tough because this is C++. I suppose it could be done by creating a C interface and inlinely wrapping the C++ around it.)
* 3D engine (I've written a simple one, but I'm not sure how to generalize one of these). I wouldn't mind even using a premade one.
* Improvement/Generalization/Integration of some AI code (genetic algorithms, genetic programming, neural network)
* Fast assembly optimizations (this takes a lot of time, and I don't know how to best use the newer technologies like MMX. Sure, I know the opcodes, but I don't have the experience needed to use it well)
* Source code for reading/writing more graphics/sound formats
* Ideas for new stuff to add :)... read more
But I got wrapped up in life stuff. I'm happy to say that I'll be putting more effort into maintaining and updating this page now.
Hi, I'm new to SourceForge, but I'm hoping this will be a fun way to get involved and also better the development of one of my many projects!