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GameLib - powerful win32 game library / News: Recent posts

Port to *nix coming soon

Well, I've decided to port this baby over to *nix. I should be able to begin work on it sometime next month (after I finish the queue of stuff I already have).

Posted by Adam M. 2001-10-22

WANTED

Generally, I like to do all the coding (or at least all the integration into the source tree) myself, but with my job and other stuff going on, I don't get much time (~10 hours/week) to work on GameLib. Soo.... If anybody wants to help out, there are some things that would be nice to have.

* Portability (heh.. this is a tough one)
* Ability to compile as a .DLL (sorta tough because this is C++. I suppose it could be done by creating a C interface and inlinely wrapping the C++ around it.)
* 3D engine (I've written a simple one, but I'm not sure how to generalize one of these). I wouldn't mind even using a premade one.
* Improvement/Generalization/Integration of some AI code (genetic algorithms, genetic programming, neural network)
* Fast assembly optimizations (this takes a lot of time, and I don't know how to best use the newer technologies like MMX. Sure, I know the opcodes, but I don't have the experience needed to use it well)
* Source code for reading/writing more graphics/sound formats
* Ideas for new stuff to add :)... read more

Posted by Adam M. 2001-10-22

Sorry for the poor management

But I got wrapped up in life stuff. I'm happy to say that I'll be putting more effort into maintaining and updating this page now.

Posted by Adam M. 2001-10-20

Hello!

Hi, I'm new to SourceForge, but I'm hoping this will be a fun way to get involved and also better the development of one of my many projects!

Posted by Adam M. 2001-01-06
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