Re: [GD-General] Game data editor
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From: Peter S. <ps...@to...> - 2007-09-02 23:35:03
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Heya, Having worked around maya for a long time now, I have found it to be great introductory tool for a polygon soup like approach to data generation of level geometry. Maya may be quite useful for defining specifically constrained segments and models. However, the overt freedom in using maya can be a bane for engineering, especially when a game has specific performance requirements. When this kind of situation arises, it is preferred that a specific level editor be used. What we have done before is to be able to import models created in maya into the level specific editor. This provides a much safer approach for designers and for level editors when building the game content. Cheers, Peter Suwara TORUS Senior Engineer=20 -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of Sylvain G. Vignaud Sent: Monday, 3 September 2007 9:26 AM To: gam...@li... Subject: Re: [GD-General] Game data editor Hi, Usually Maya will do quite a good level editor. Good things with Maya: * 80% of the work is already done, * quite sable, * artists and designers already know the tool, * one call create custom tools and interfaces using MEL, * one can have a realtime game-like rendering using CgFx/ColladaFx and shaders. The bad points being: * no immediate level testing, data has to be exported to game format (I like using Collada + custom tools there) before being usable. * the rendering isn't exactly the same (no shadows for example), From: Ola Olsson <ola...@gm...> > [...] > I've whipped up with a short list of desirable features (fairly > random):* Interface to supply/get data base (.csv or XML or SQL or > whatever)* Interface to supply/get meta data (for example constraints, > tool tips, whatever). > * Commands with Undo/Redo (preferably with a transaction mechanism,=20 > grouping commands that should be undone/redone together). > * Ability to connect version control system. > * Extensible menus. > * Extensible views of the data (this includes 3D views). > * Message pipe or other convenient way to communicate between=20 > different views/components/things. > * Ability to script both GUI and behaviour (preferably C# or something > sensible like that). > * Docking windows framework. > * Typed ID/Reference support, for linking data fields to other=20 > things, bit special case perhaps, but it keeps cropping up. > * Modular design, e.g. a set of libraries that can be used more or=20 > less independently. > * Library of nifty widgets. ------------------------------------------------------------------------ - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 |