Re: [GD-General] Game data editor
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From: Sylvain G. V. <vi...@ii...> - 2007-09-02 23:26:21
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Hi, Usually Maya will do quite a good level editor. Good things with Maya: * 80% of the work is already done, * quite sable, * artists and designers already know the tool, * one call create custom tools and interfaces using MEL, * one can have a realtime game-like rendering using CgFx/ColladaFx and shaders. The bad points being: * no immediate level testing, data has to be exported to game format (I like using Collada + custom tools there) before being usable. * the rendering isn't exactly the same (no shadows for example), From: Ola Olsson <ola...@gm...> > [...] > I've whipped up with a short list of desirable features (fairly > random):* Interface to supply/get data base (.csv or XML or SQL or > whatever)* Interface to supply/get meta data (for example > constraints, tool tips, > whatever). > * Commands with Undo/Redo (preferably with a transaction mechanism, > grouping > commands that should be undone/redone together). > * Ability to connect version control system. > * Extensible menus. > * Extensible views of the data (this includes 3D views). > * Message pipe or other convenient way to communicate between > different > views/components/things. > * Ability to script both GUI and behaviour (preferably C# or > something sensible like that). > * Docking windows framework. > * Typed ID/Reference support, for linking data fields to other > things, bit > special case perhaps, but it keeps cropping up. > * Modular design, e.g. a set of libraries that can be used more or > less > independently. > * Library of nifty widgets. |