Re: [GD-General] Game data editor
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From: Ola O. <ola...@gm...> - 2007-09-02 18:54:54
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Yes, I realize that was a bit unclear, that is indeed what I intended. Using excel seems all very well, if all you want is data input. However I guess my direction is more along that of a data IDE, so if you want to view items in a 3D view, perhaps to visually connect items (trigger opens _that_ door). There is usually other things that you want to do with this IDE, for example we have a remote console, as well as a dialog box for running the data conversion tools. I don't suppose this kind of stuff can be achieved using excel or axcess? Will have to have a look at what InfoPath might be, but it sounds like it will be, perhaps not overkill, but too much killing on the sides at least... im sure it will integrate with outlook (shudder). So having seen this kind of system grow (often painfully) at a number of companies and projects now I was wondering if there are any useful middleware out there. I did get a pointer to http://www.fluxfoundry.com/fluxfoundry.html from a reply off-list, which seems like it could be that kind of thing, I've only had a very quick look at it yet though. cheers .ola ----- Original Message ----- From: "Jon Watte" <hp...@mi...> To: <gam...@li...> Sent: Sunday, September 02, 2007 11:04 AM Subject: Re: [GD-General] Game data editor > You are talking about building GUI tools for the data editing, right? > > I would suggest using a database tool of some sort (such as Access) if > you need fancy forms. What we do is get away with Excel -- you can > script and macro it to do all kinds of neat things (pop-ups, etc), and > exporting to CSV is very simple in the end. > > There is also Microsoft InfoPath for workflow data capture and > management, but I think that's overkill for this requirement. > > Cheers, > > / h+ > > > Ola Olsson wrote: >> Hi! >> >> It seems that every game I've worked on there is a lot of energy spent >> on getting a GUI editor going for designers and others to handle the >> input data of the game. Seeing as it is fairly similar stuff most of >> the time I was wondering if there are any off-the-shelf products out >> there that can do the job? Of course there are those that come with a >> game engine, but I'm after stand alone tools or frameworks (unless the >> tools associated with a given engine could be used in this way of >> course). >> >> Any pointers? >> >> cheers >> .ola >> >> ------------------------------------------------------------------------ >> >> ------------------------------------------------------------------------- >> This SF.net email is sponsored by: Splunk Inc. >> Still grepping through log files to find problems? Stop. >> Now Search log events and configuration files using AJAX and a browser. >> Download your FREE copy of Splunk now >> http://get.splunk.com/ >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> Gamedevlists-general mailing list >> Gam...@li... >> https://lists.sourceforge.net/lists/listinfo/gamedevlists-general >> Archives: >> http://sourceforge.net/mailarchive/forum.php?forum_id=557 > > -- > -- Revenge is the most pointless and damaging of human desires. > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 |