Re: [GD-General] Game data editor
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From: Jon W. <hp...@mi...> - 2007-09-02 18:05:02
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You are talking about building GUI tools for the data editing, right? I would suggest using a database tool of some sort (such as Access) if you need fancy forms. What we do is get away with Excel -- you can script and macro it to do all kinds of neat things (pop-ups, etc), and exporting to CSV is very simple in the end. There is also Microsoft InfoPath for workflow data capture and management, but I think that's overkill for this requirement. Cheers, / h+ Ola Olsson wrote: > Hi! > > It seems that every game I've worked on there is a lot of energy spent > on getting a GUI editor going for designers and others to handle the > input data of the game. Seeing as it is fairly similar stuff most of > the time I was wondering if there are any off-the-shelf products out > there that can do the job? Of course there are those that come with a > game engine, but I'm after stand alone tools or frameworks (unless the > tools associated with a given engine could be used in this way of course). > > Any pointers? > > cheers > .ola > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > ------------------------------------------------------------------------ > > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 -- -- Revenge is the most pointless and damaging of human desires. |