[GD-General] Data format for terrain
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From: Michael V. <M.V...@gm...> - 2006-08-30 10:16:53
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Hello, I was thinking about data formates which can be used for large terrains like those, used in games like "Gothic" or "The Elder Scrolls Oblivion". Of course, a heightmap might be a good solution to store terrain data but the disadvantage of a heightmap is that you don't have too much control over the terrain. Another disadvantage is that one cannot store additional information like normal maps or other objects which are only used for small parts of the terrain (e.g. water surfaces, trees, buildings, etc) inside the heightmap. A different approach would be to use a file format which stores the heightmap data and all additional data in one file. A third approach would be not to use a heightmap at all. Instead one could model the whole terrain using 3D Studio or something similar. Of course, this would use lots of memory since the model file could become extremely lage (consider a world like the one of S.T.A.L.K.E.R. which is incredibly large). So, what do you think? MfG Michael -- Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer |