Re: [GD-General] Future trends for commercial game engines
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From: Jon W. <hp...@mi...> - 2006-08-25 17:59:20
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jakovo _r wrote: > What are the future trends for commercial game engines? Will there be > a time were game studios will no longer create their own home-made > game engines and buy existing licenses (as we do today with > Maya/3DSM)? Will there be a day were it won't be worth for students to This is very similar to how, in the '60s, it was possible for an application developer to "code to the metal" and write their own OS for a machine to run their application. (That happened again with the micros in the late '70s and early '80s). These days, you pretty much pick an OS (or a few) and use that for all your machine abstraction needs, and instead focus on higher-level details. There are some people who still make OS-es, but it's not a requirement for application development. If you like making an OS, you go to a school specializing in that, and then take a job for an OS-making company. > And if so… how soon or how far do you think we are until that day comes? We're seeing it happen right now. Cheers, / h+ |