[GD-General] Future trends for commercial game engines
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vexxed72
From: <ja...@vj...> - 2006-08-25 01:12:35
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With the more and more complex technology for games has become over time, the decreasing interest of students/amateurs wanting to get into game industry to learn DirectX/OpenGL and preferring to use an existing game engine instead, the increasing popularity and accessibility of TorqueEngine= , CrystalSpace, etc among students/amateurs/indies, and big corporate companies like EA, etc. licensing UnrealEngine3 for their next-gen games... What are the future trends for commercial game engines? Will there be a tim= e were game studios will no longer create their own home-made game engines an= d buy existing licenses (as we do today with Maya/3DSM)? Will there be a day were it won't be worth for students to learn Dx/Ogl and how to create their own engine?, and where game development schools will focus on teaching how to use a specific game engine like UE3 (as there are animation schools toda= y to teach Maya/3DSM) and focus their curricula on other areas of game development not game-engine-related? Can eventually this day come someday? And if so=85 how soon or how far do you think we are until that day comes? jakovo |