Re: [GD-General] Is anybody using CgFX?
Brought to you by:
vexxed72
From: Mike W. <mi...@ge...> - 2005-10-17 00:41:08
|
We've looked into it a bit, but haven't actually tried integrating it into the engine yet, basically it's on the list of sdk's that I have downloaded & am evaluating. Would be interested to hear how things go with it. Mike W GDGi www.gdgi.ca Noel Llopis wrote: >On Sunday 02 October 2005 17:24, Ignacio Castaño wrote: > > > >>We are using CgFX on FX Composer 2 and NVSG, so it's definitely usable, >>but your needs might be different from ours, so I'd recommend (and >>encourage) you to report us the problems that you have found. >> >> > >It's good to hear that at least NVidia is using their own product :-) But >clearly, your needs and ours (as game developers) are quite different. I'll >follow up with you privately about some questions and support. > >In the meanwhile, is anybody else (a game developer preferably) actually >using CgFX? With some of the issues we've found so far, it really feels >like we're the first ones :-( > > >--Noel >Games from Within >http://www.gamesfromwithin.com > > >------------------------------------------------------- >This SF.Net email is sponsored by: >Power Architecture Resource Center: Free content, downloads, discussions, >and more. http://solutions.newsforge.com/ibmarch.tmpl >_______________________________________________ >Gamedevlists-general mailing list >Gam...@li... >https://lists.sourceforge.net/lists/listinfo/gamedevlists-general >Archives: >http://sourceforge.net/mailarchive/forum.php?forum_idU7 > > > > |