Re: [GD-General] Is anybody using CgFX?
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From: Ignacio <ica...@nv...> - 2005-10-03 00:34:23
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On Sunday 02 October 2005 08:59 am, Noel Llopis wrote: > We've been trying to use CgFX with OpenGL and it simply doesn't feel like > it's usable. The lack of documentation, not being able to compile effects > offline, lack of good error reporting, and bugs in general render it almo= st > useless. > > Am I missing something? As much as I hate to say this, HLSL and DirectX > seem like a much better way to go for PC development. > > Is anybody using CgFx at all in their development? We are using CgFX on FX Composer 2 and NVSG, so it's definitely usable, but= =20 your needs might be different from ours, so I'd recommend (and encourage) y= ou=20 to report us the problems that you have found. Documentation is obviously lacking, but we are currently working on that an= d=20 it will hopefully be more complete for Cg 1.5. In the meantime we are here = to=20 help, so feel free to send me any question and I'll do my best to explain i= t. Offline compilation is on our radar, but I think it has not been requested = by=20 any developer. If more people request it, it will be prioritized. I'm not aware of any problem in the error reporting mechanism, so please,=20 report us your findings. I know there are still many problems remaining, but CgFX is in better shape= =20 now than ever and it's getting better. If you are a registered developer, w= e=20 can give you access to the latest builds to try the latest fixes. Hope that helps! =2D-=20 Ignacio Casta=F1o ica...@nv... |