RE: [GD-General] responsive threading
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From: Mat N. \(BUNGIE\) <mat...@mi...> - 2005-07-29 21:38:17
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Without knowing exactly what you are doing on both threads, it is very hard to determine the source of framerate spikes that are caused by multithreading. MSN -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of Andras Balogh Sent: Friday, July 29, 2005 2:34 PM To: gam...@li... Subject: Re: [GD-General] responsive threading Even if this was the case, it would hurt overall performance, no?=20 Overall performance is very good, I just don't like the occasional spikes... Mat Noguchi (BUNGIE) wrote: > If you are both reading and decompressing on the IO thread, you are > likely causing a lot of context switches if you have not modified the > priority on either thread. >=20 > MSN ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. = http://ads.osdn.com/?ad_id=3D7477&alloc_id=3D16492&op=3Dclick _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 |