RE: [GD-General] profiling multi threaded applications
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From: Lewin, G. <gl...@ea...> - 2005-07-20 21:38:20
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Well if that's the case, just implement a simple Critical Section around the main loop of each thread, with a Sleep, and turn it only on in profile=20 > -----Original Message----- > From: gam...@li...=20 > [mailto:gam...@li...] On=20 > Behalf Of Andras Balogh > Sent: Wednesday, July 20, 2005 2:33 PM > To: gam...@li... > Subject: Re: [GD-General] profiling multi threaded applications >=20 > I don't have anything against lockstep mode, if it's=20 > automagically forced only during profiling, but I don't want=20 > to design the app to work that way during normal operation.=20 > The reason is that if these steps are not fine enough, it=20 > could hurt interactivity, which I can live with while=20 > profiling, but cannot accept in "final" mode. >=20 >=20 > brian sharon wrote: > > Andras, are all of your threads doing the same thing? Otherwise, a=20 > > critical section won't do anything for you. If only one=20 > thread tries=20 > > to acquire the object, it will (trivially) always get it. > >=20 > > Now, if you're thinking going to put this critical section=20 > at the top=20 > > level of your app and make all threads go through it, then=20 > you're back=20 > > to Christian's suggestion: > >=20 > > If possible, design your architecture so that your threads=20 > can work in=20 > > a lockstep mode, with one central mutex controlling which thread is=20 > > running at any given moment. That way you can at least get=20 > a partial=20 > > profile and optimize each thread individually. > >=20 > > This type of design can also prove very useful to debug deadlocks. > >=20 > > --brian > >=20 >=20 >=20 > ------------------------------------------------------- > SF.Net email is sponsored by: Discover Easy Linux Migration=20 > Strategies from IBM. Find simple to follow Roadmaps,=20 > straightforward articles, informative Webcasts and more! Get=20 > everything you need to get up to speed, fast.=20 > http://ads.osdn.com/?ad_id=3D7477&alloc_id=3D16492&op=3Dclick > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 >=20 |