RE: [GD-General] profiling multi threaded applications
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From: Christian L. <cla...@fe...> - 2005-07-20 15:32:48
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If possible, design your architecture so that your threads can work in a lockstep mode, with one central mutex controlling which thread is running at any given moment. That way you can at least get a partial profile and optimize each thread individually. This type of design can also prove very useful to debug deadlocks. Hope that helps a bit, Christian Laforte www.feelingsoftware.com > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On Behalf Of > Andras Balogh > Sent: Wednesday, July 20, 2005 10:36 AM > To: gam...@li... > Subject: [GD-General] profiling multi threaded applications > > I was about to add a simple profiler into our engine, but I've just > realized that the usual hierarchical profiler that measures the time for > a chunk of code won't cut it, in a multithreaded application. > > I understand that even when I have a single threaded app, there are > usually several other applications are running in the background, but > mostly they are all idle, so it's just noise. But in this case, I would > have multiple, heavily working threads. If the OS switches back and > forth between these threads all the time, then how is it possible to > make accurate, or even just usable measurements?? > > Thanks, > > Andras > > > ------------------------------------------------------- > SF.Net email is sponsored by: Discover Easy Linux Migration Strategies > from IBM. Find simple to follow Roadmaps, straightforward articles, > informative Webcasts and more! Get everything you need to get up to > speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 |