Re: [GD-General] Open Source Library Experiences
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From: Jamie F. <ja...@qu...> - 2005-02-17 17:07:14
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We use ImageMagick in our tool chain. It's not always 100% reliable, particularly between revisions when as many things break as are improved. But we haven't found anything better at a sane price (until we find time to write our own, of course :) I haven't used ODE personally, although people using our game engine have, and it seems to work pretty well. I've not come across a better free physics engine. It didn't seem to get updated terribly often last time I looked, though, so you may well need someone on your team who's clued up in the physics arena to use it effectively. That's possibly true of any physics engine :) We use Qt rather than wxWidgets for our tool GUI stuff; that may or may not fit into your budget. <blow own trumpet> You might also like to look at our (not open source) engine, Q, for various purposes. It's feature rich, although the current version provides no low-level graphics access, and is available at no cost for the development and release of commercial and non-commercial applications on Windows and Linux. Additional platforms (Mac OS X, FreeBSD, PS2, Xbox) and commercial support are also available. http://qdn.qubesoft.com/ </blow own trumpet> Jamie Fowlston Qube Software Ron Hay wrote: > [I asked this on the SWEng-GameDev list, but I want this list's opinion, > too] > > Hey gang, > > We're currently looking through the various open source (and some > commercial) offerings for the various needs of a game/simulation > architecture. This includes: > - SDL for low-level input, and possibly sound, video, threading, and > sockets. > - DataReel for threading (amongst other things) > - ImageMagick for image file reading > - wxWidgets for the windowing environment (in addition to a 3D GUI > toolkit) > - ODE for physics, collisions, and general dynamics > - maybe OpenSG or OpenSceneGraph for general architecture > > Does anyone have experience with any of these packages for use with > real-time graphical applications? We don't mind not being cutting edge > as most of our development is for the Military and Education arenas. We > are a relatively small team that tends to get tasked with too many > projects, so we're looking for packages that will help us get stuff done > faster without sacrificing too much performance. > > If you have suggestions for alternatives to the packages I listed, > that's of interest to us as well. > > Thanks in advance! > > Ron Hay > Cybernet Systems Corp. > > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 |