Re: [GD-General] Sports Game Replay
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From: Brett B. <res...@ga...> - 2005-01-26 00:04:44
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From: "Wismerhill" <wi...@ch...> > Have you read > http://www.gamasutra.com/features/20040204/wagner_01.shtml ? It's on > PS2 too. Doh! I will thanks. From: "Jamie Fowlston" <ja...@qu...> > Things to watch out for: > > - If you have time delta dependent code, you need to replicate the > deltas as well. > - Initialize all class members properly, or you'll get different > behaviour on replay. > - Make sure you test multiple game cycles from early on, i.e. frontend > -> game -> frontend -> game. > - It's one of the areas which is amenable to automated unit and > regression testing. > - Random numbers can be bad. If you're using them, make sure you > reinitialize with the right seed. Awesome, thanks! From: "Kent Quirk" <ken...@co...> > You also have to have fixed-framerate physics. Don't expect to adjust your > physics time tick size from frame to frame. If you decide to do slow-motion > and want it to look smooth, don't try to run your physics at a higher frame > rate in the world -- run the physics at the same rate but interpolate > between frames. Good point, thanks! |