Re: [GD-Design] Training Advice
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From: Parveen K. <pk...@al...> - 2004-06-04 01:28:41
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On Fri, 4 Jun 2004 09:03:16 +0800 gam...@li... wrote: > > Are there any rules of thumb besides the obvious: keep it minimal and don't > show variations of the same thing. The best rule of thumb is, "Rip off somebody who got it right". The only "training mission" I think I've ever liked in a game is from Prince of Persia: Sands of Time. They didn't really use a training mission. They just plop the player into the game and start mashing buttons. And there are prompts that say: "Hey! If you press these buttons, did you know you can do this". The best training missions are the ones that players don't even realize are training missions. Those are my 2 cents. -- PK |