[GD-Design] Training Advice
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From: Brett B. <res...@ga...> - 2004-06-04 01:03:23
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Hi all, Been quiet here lately :-) I'm currently writing the intro training level to our game. I'm curious if anybody has any advice on how much to teach the player before the game starts in earnest. We will follow the style whereby the game starts immediately and the player advances to a new situation, the game stops and the player receives instructions on what to do, then waits for the player to perform the action and then continues. This keeps the game moving, but there are a lot of things to know, and the intro level is getting longer and longer. Are there any rules of thumb besides the obvious: keep it minimal and don't show variations of the same thing. Thanks, Brett |