Re: [GD-Design] gesturing
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From: Mike W. <mi...@ge...> - 2004-01-06 06:40:21
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sounds reasonable, and this is a technique similar to those used in golf games for example to indicate how well or poor a shot is. the legitimacy of comparing fps games to golf games is up for argument of course ;] mike w www.gekidodesigns.com Tom Hubina wrote: > At 10:16 PM 1/5/2004, you wrote: > >> Instead of a gesture how about something akin to a bubble level. Once a >> target is selected and 'locked on to' a bubble level could appear and be >> a measure of steadiness or accuracy. Perhaps a two axis bubble level for >> both steadiness and accuracy. The difference being that the player >> doesn't >> have to keep a dot on a moving target, but concentrate on balancing the >> fixed position bubble level and let the in game character do the aiming. > > > How about this as a variation: > > 1. The player runs and looks around like a normal FPS style game. > 2. As the player's view changes, a box shows up around the enemy nearest > the center of the screen to indicate target selection. > 3. The player hits the Fire button once, and the sliders show up around > the edge of the box with a target point somewhere in the box. The > sliders are bouncing up/down and left/right. > 4. Next press stops the up/down > 5. Next press stops the left/right. > 6. Shot is fired at the place where the lines intersect, and the > distance to the target (from 3) determines the quality of the hit. > > The shot still must take place in a reasonable amount of time, and the > player must continue moving to keep a moving target in the sights. > > All this does is make crude aiming much easier, and then change the > aiming process into more of a timing challenge than an accuracy challenge. > > I certainly don't think the twitch players would be into this kind of a > thing, but it could be interesting for slower paced games. > > It occurs to me that something like this would be a useful interface for > something like a football game where you really play as the quarterback. > > Tom > > > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign up for IBM's > Free Linux Tutorials. Learn everything from the bash shell to sys admin. > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > _______________________________________________ > Gamedevlists-design mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-design > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=556 > > |