Re: [GD-Design] gesturing
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From: Jeremy V. <ma...@ma...> - 2004-01-06 06:17:50
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Hi, I'm new to this list and found this topic pretty interesting. I'd have to agree completely with Tom Hubina, who touched on a lot of really good points. You say you don't like the whole "aiming" thing but want to replace it with something that appeals to both casual and hard core gamers. Instead of a gesture how about something akin to a bubble level. Once a target is selected and 'locked on to' a bubble level could appear and be a measure of steadiness or accuracy. Perhaps a two axis bubble level for both steadiness and accuracy. The difference being that the player doesn't have to keep a dot on a moving target, but concentrate on balancing the fixed position bubble level and let the in game character do the aiming. A casual gamer can just fire off a shot, but a hardcore gamer can learn to position the bubble on the level to ensure a good head shot etc. The bubble would be hard to position while moving just due to its nature, and perhaps the bubble of different weapons would be more or less sluggish or not move the same way. You can try to handle recoil by having a shot throw the bubble off its current mark a little, etc. Anyhow, you said you are looking for ideas, so maybe this will help you explore other avenues. -Jeremy http://madox.ca |