Re: [GD-Design] Re: Gamedevlists-design digest, Vol 1 #67 - 6 msgs
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From: Cruise <cr...@ca...> - 2004-01-01 23:48:42
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Neil Stewart wrote: > It is conceivable that you can devise the implants such that an expert can > get better results by doing everything manually if he is skilled enough to > do so. The example of automatic gear changing is a good one; racing games > generally make the automatic changes slightly less optimal than well-timed > manual ones, so experts can achieve slightly better acceleration. If you > manage to make all your implants have this property, then you could have > novices and experts playing together without any problems. The experts would > probably still win, but the game would be more competitive. Agreed - this method can be extended to lots of things. Auto-aiming, for example, can be made somewhat innaccurate (always aims for the torso, perhaps), so that a good player with manual aiming still has an advantage. Auto-blocking in a beat-em-up, but that doesn't fully prevent the damage (or, better, prevent more damage the better the timing of the block - sliding scales rather than on-offs are always better). Generally, having a choice of easy-but-not-so-effective or hard-but-more-successful abilities is an excellent way to level the playng field. > I'm sure a lot of people will argue that the simplest way to solve > difficulty in multiplayer games is to keep people of wildly differing > abilities apart, which seems to work well on Xbox Live. The trouble with that is players who go up a level suddenly go from "being amongst the best" to "being one of the worst", which can be a nasty and unpleasant jump. > In single player games, no-one is being "cheated" (unless you are comparing > scores, which makes it a kind of poor man's multiplayer game), so you can > adopt whatever method you think will give the novice the better experience. > > - Neil. > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign up for IBM's > Free Linux Tutorials. Learn everything from the bash shell to sys admin. > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > _______________________________________________ > Gamedevlists-design mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-design > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=556 > -- "quantam sufficit" [ cruise / casual-tempest.net / transference.org ] |