Re: [GD-Design] demo vs complete game
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From: Ben H. <cr...@ca...> - 2003-08-26 10:37:44
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>PS So yes, the second and subsequent times are still as free as= the first >one, but you have to do all of the setup and config work again.= You sort of >expect to do that the first time, so the I guess the first time= is still >effectively cheaper. Ugh, no. Speaking from a user perspective, if a game did that to= me on the demo, I'd decide a sadist like that didn't deserve my= money :P This is going to be a personal taste issue in the end, I suspect,= but any drastic limits on a demo put me off very quickly. It= gives me the impression the developers don't deem me "worthy" to= handle their game unless I pay them money...I know that seems= melodramatic, but I hopefully it makes my point. Ideally, a demo should be a good game in its own right, A short= game, devoid of some small niceties (like hi-scores, perhaps= save games, depending on the game), but a "proper" game= nonetheless. [ cruise / casual-tempest.net / transference.org ] |