Re: RE: RE: [GD-Design] FPS console controls
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vexxed72
From: <ge...@ub...> - 2003-04-07 22:11:12
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sounds more like design decisions that were made in respect to pace and player motivations, compared to simple 'presentation' decisions (first person view, etc) if we create a game where we don't actually REWARD the player with mindless shooting (as if we need more of that these days) and actually let them enjoy these fantastic gameworlds we create... semantics really. i didn't really consider deus ex a fps until the later stages in the game when they just throw impossible badguys at you... the rest was pretty RPG, just happened to be first person... mike w www.uber-geek.ca > > > >> I think I've spent more time scanning the world >than I have shooting at >its inhabitants. There're also significant >exploration / puzzle-solving / >platforming elements which are almost entirely >absent from any other first >person game I can think of. > >Deus Ex? Thief? Hitman? > >> So I disagree with you :) > >I find myself with a foot in both camps on this >one. > >Cheers, >Phil > > > >------------------------------------------------------- >This SF.net email is sponsored by: ValueWeb: >Dedicated Hosting for just $79/mo with 500 GB of >bandwidth! >No other company gives more support or power for >your dedicated server >http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ >_______________________________________________ >Gamedevlists-design mailing list >Gam...@li... >https://lists.sourceforge.net/lists/listinfo/gamedevlists-design >Archives: >http://sourceforge.net/mailarchive/forum.php?forum_id=556 > > |