RE: RE: [GD-Design] FPS console controls
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From: Jamie F. <ja...@qu...> - 2003-04-07 16:45:20
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I think I've spent more time scanning the world than I have shooting at its inhabitants. There're also significant exploration / puzzle-solving / platforming elements which are almost entirely absent from any other first person game I can think of. So I disagree with you :) Jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of phi...@pl... Sent: 07 April 2003 17:39 To: gam...@li... Subject: RE: RE: [GD-Design] FPS console controls Jamie: > I think we should be clear, though, that MP _isn't_ an FPS. It's a first person action adventure, really. Yes, using that control method for a frag session would be awful; but that's not the type of game it is. It's in first person, and your primary interaction with the world, is to shoot it. It's an FPS. Cheers, Phil ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Gamedevlists-design mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556 |