RE: [GD-Design] (GUI) Playfield aspect ratio
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From: Tom F. <to...@mu...> - 2003-04-07 14:51:03
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I thought it was to give a more-square (in physical units) view of the world. Since these games are usually around 45-degree isometric, one metre on the ground is twice as many pixels if it's sideways than it is when it's up and down. So a 2:1 viewport ratio shows you the same amount of landscape horizontally as it does vertically. Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Brian Hook [mailto:ho...@py...] > Sent: 07 April 2003 03:23 > To: gam...@li... > Subject: [GD-Design] (GUI) Playfield aspect ratio > > > Okay, this is one of the more esoteric observations I'll make, but I > have to ask since it's been bugging me. > > For games with HUD elements, the typical choice you see is to either > place the elements along the bottom, or possibly along the bottom and > one side. > > To me, placing elements in an L or reverse L makes a lot more sense, > since you get a playfield area that is much closer to square than a > typical 4:3 or 16:9. This is desirable because it gives you an equal > amount of play room in both directions. > > However I've noticed that some games, such as Warcraft 3, put all the > GUI elements along the top and bottom, and this in turn actually > accentuates the rectangularity of the playfield. You get an extreme > letterbox effect, which I would intuitively find undesirable. > > The main reasons I can see for preferring this layout are: > > 1. Text prefers to be wide, so for chat dialogs, etc. it's better to > have it along the bottom. > > 2. Letterbox is perceived as more "cinematic". > > But I still don't think I like it. Are there other obvious reasons > I'm missing? > > Brian > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: ValueWeb: > Dedicated Hosting for just $79/mo with 500 GB of bandwidth! > No other company gives more support or power for your dedicated server > http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ > _______________________________________________ > Gamedevlists-design mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-design > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU6 > |