Re: [GD-Design] (GUI) Playfield aspect ratio
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From: Sebastian U. <su...@it...> - 2003-04-07 13:53:48
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I don't know a lot about human factors, but try moving your mouse left to right and then up to down. I believe it's faster to move it sideways than up-down, you can let your wrist in the same place and just rotate your hand. That would make it more fast and "natural". Obviously you can only take advantage of that if you place your interface in a horizontal way. Brian Hook wrote: > >I think the reason most RTS's clump all the HUD elements together is > >for speed and accessibility. > > Fair enough, but given the choice of a vertical bar that gives you a > square playfield, or a horizontal bar that gives you a widescreen > playfield, why choose the widescreen? The screen already starts out > in a widescreen aspect, and then it gets exacerbated by having HUD > elements laid out horizontally. > > That's what I'm trying to figure out. -- Sebastián Uribe ITOCHU Argentina S.A. su...@it... |