Configurable GUIs was Re: [GD-Design] (GUI) Playfield aspect ratio
Brought to you by:
vexxed72
|
From: Brian H. <ho...@py...> - 2003-04-07 07:36:11
|
>To make it makes sense to let the player choose the layout of=
all
>status windows.
I actually stridently disagree (as a generalization). I think
completely configurable interfaces are a sign of lazy designers,=
because instead of thinking about careful layout and optimal
configuration, they force the player to do this. The player gets=
a
default configuration that's "okay", and they're expected to=
tweak
until it's ideal.
Unfortunately, if not much thought has been put into the GUI=
design,
then achieving an ideal state is extremely difficult. For=
example if
you have collapsible status windows, the player may find=
themselves
with a completely cluttered screen because there isn't much room=
to
place all the status windows they may find relevant on the=
screen.
If, instead, a talented game designer had laid out the=
information in
a manner that makes the game streamlined and accessible then this=
actually reduces the burden on the player. They just play the=
game,
instead of configuring the game constantly in order to play it. =
Games are games, they should not become applications.
In addition, configurable interfaces often don't go far enough,=
or
they have poorly defined semantics when it comes to tasks like
switching between windows, collapsing/minimizing windows, etc.
Console games are the masters of "proper GUI" because they have=
to be
intuitive and approachable to a diverse audience using a limited=
controller. That's not to say all console games have great
interfaces, but in my experience console games tend to have much=
better thought put into their interfaces than PC games.
I've had a pretty much 180 degree turn on this. Two years ago I=
was
a staunch believer in "ditch the layout tools, just let the=
player
configure it", and now I'm a fairly big believer in the other
direction ("ditch the layout tools, just make it work").
I think it was Tom Forsyth that said (on another list?) something=
like "the user interface can only ever be considered a=
hindrance",
the gist being that the more of an interface you consciously=
interact
with, the less ideal it is.
Brian
|