Re: [GD-Design] (GUI) Playfield aspect ratio
Brought to you by:
vexxed72
From: Fernando S. <fs...@fi...> - 2003-04-07 04:31:11
|
I didn't play w3, but being a 3rd or 1st person play, I think it is the same as with FPS, you move around over a floor mountain etc, being in that case more important to see to left and right than to up and down, because action will be mor eor lees at your same height Fer ----- Original Message ----- From: "Brian Hook" <ho...@py...> To: <gam...@li...> Sent: Monday, April 07, 2003 1:05 AM Subject: Re: [GD-Design] (GUI) Playfield aspect ratio >I think it depends on games, I think in general FPS games for >example is more important the wide than the height because u usually >fight on almost your same level(as u move horizontally, in other >games an square is preferred, I think it is a matter of what the >game is about Sure, no disagreement there, but then I try to figure out why Warcraft 3 is widescreen. I'm assuming Blizzard put a bunch of thought into it, but I can't for the life figure out why it would be that way. Brian ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Gamedevlists-design mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU6 |