RE: [GD-Design] (GUI) Playfield aspect ratio
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From: Brian H. <ho...@py...> - 2003-04-07 04:25:47
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>Interestingly, Command and Conquer had a sidebar HUD for many= years, >but recently switched to a horizontal bar with their latest= game >(C&C Generals). Right, I've noticed this as a trend in general, which is why I= posted =3D) Basically I'm trying to figure out if it's style or= substance. I don't think Blizzard is the kind of company to make a decision= like that arbitrarily, so I figure there's a reason, but figuring it= out is a pain. Scanning left to right would seem to be more natural to many, but= with a game that's effectively top down, having a full playfield= would seem to make more sense and offer a greater advantage and= it's probably not so unnatural that it would offset the utility of the= format (especially given many early games used the 'L' shaped= HUD). Brian |