RE: [GD-Design] (GUI) Playfield aspect ratio
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From: Brian H. <ho...@py...> - 2003-04-07 04:08:46
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>I think the reason most RTS's clump all the HUD elements= together is >for speed and accessibility. Fair enough, but given the choice of a vertical bar that gives= you a square playfield, or a horizontal bar that gives you a widescreen= playfield, why choose the widescreen? The screen already starts= out in a widescreen aspect, and then it gets exacerbated by having= HUD elements laid out horizontally. That's what I'm trying to figure out. Brian |