Re: [GD-Design] (GUI) Playfield aspect ratio
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From: Brian H. <ho...@py...> - 2003-04-07 04:06:03
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>I think it depends on games, I think in general FPS games for >example is more important the wide than the height because u= usually >fight on almost your same level(as u move horizontally, in= other >games an square is preferred, I think it is a matter of what= the >game is about Sure, no disagreement there, but then I try to figure out why Warcraft 3 is widescreen. I'm assuming Blizzard put a bunch of thought into it, but I can't for the life figure out why it would= be that way. Brian |