RE: [GD-Design] FPS console controls
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From: Jamie F. <ja...@qu...> - 2003-04-04 15:04:49
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I didn't go into detail on algorithms, but i like the Metroid control system. It isn't an FPS control system, and the game's not an FPS :) I have one niggle regarding the interaction of scanning and combat, though. I still reckon the grandaddy is goldeneye :) halo worked well, timsplitters i've not played much. jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Javier Arevalo Sent: 04 April 2003 15:48 To: gam...@li... Subject: [GD-Design] FPS console controls The issue of FPS controls in console games just came up in the algorithms list, but it seems more appropriate here. People mentioned Halo and Timesplitters as good examples (I personally disagree about TS), and Metroid as a bad example. However, in Metroid the gameplay is well adapted to the (limited) control scheme. So, well, discuss... Javier Arevalo Pyro Studios ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Gamedevlists-design mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556 |