[GD-Design] FPS console controls
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From: Javier A. <ja...@py...> - 2003-04-04 14:47:54
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The issue of FPS controls in console games just came up in the algorithms list, but it seems more appropriate here. People mentioned Halo and Timesplitters as good examples (I personally disagree about TS), and Metroid as a bad example. However, in Metroid the gameplay is well adapted to the (limited) control scheme. So, well, discuss... Javier Arevalo Pyro Studios |