RE: Different vs. too different was Re: Reviews (was RE: [GD-Design] Indie games?)
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From: Brian H. <ho...@py...> - 2003-02-27 07:59:29
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>it to some publishers their reaction was : "Turn based ?!? No= one >wants to play that ! It's long and boring ! Make your game real= time >!" And this is largely what publishers said to Chris Sawyer when he= was shopping around RC Tycoon. Specifically, they were deriding the= fact that it had no competitive aspect, lots of little people, and no= blood or violence. They felt such a game simply wasn't= relevant. So there are always opportunities when the big publishers simply= refuse to believe that some market segments exist. >hmmm... what about the "rewarding" factor in the game. It has= been a >long time paradigm to reward players with better graphics, more >demanding enemies and improved items to keep him playing. That's not rewarding as much as it is simply providing= progressively greater challenges. Obviously you want to do that, but at the= same time you don't want to save your best stuff for the few players= that find it by finishing a game. Basically, first impressions count. Brian |