RE: [GD-Design] Indie games?
Brought to you by:
vexxed72
From: Brian H. <ho...@py...> - 2003-02-26 10:42:09
|
>One advice from the trenches: if you start out doing a strategy >game, make sure it doesn't hit the market right between the= then- >current iterations of BlizzardCraft and Age Of Ensembles. :-) A-ha, but that assumes you're writing a game that competes with= them stylistically, and I would submit that that is a losing battle no= matter how good you are =3D) A better example might be the aforementioned Combat Mission or= CA's Medieval: Total War. The Total War stuff has sold very, very= well, and I think it's partly because it wasn't the same resource management RTS that everyone else has written a million times. It also really pushed the envelope with having so many units on screen, which looked awesome. Brian |