Re: [GD-Design] Indie games?
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From: Jan E. <ch...@in...> - 2003-02-26 09:33:18
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On Wed, 26 Feb 2003, Brian Hook wrote: >>Actually, I think there is one genre where one person could do a >>great game: strategy games. > >Absolutely, and there are indie developers that are doing pretty well >in that area. BattleFront, StarDock and Strategy First all come to >mind. However, titles of this type -- turn-based strategy, 4-X >games, etc. -- do not tend to sell particularly well, but maybe >enough to sustain a very small team of developers. Maybe. Battlefront sold the first Combat Mission only over the web. You got a CD and a manual. I think it sold pretty well, and after a while it appeared as a boxed game in shops over here. But CM managed to really revolutionize WW2 wargaming with their introduction of realistic 3D modelling. >Even so, the cost to develop games of this type are far from trivial. > Even accepting that "design > tech/art", you still need a lot of >content. Of course, but that genre is a bit more realistic. Players don't demand state-of-the-art multithreaded texturewhizbangs with Cg and THX 6.3 sound in a teratexel DVD engine. Only games with no real playable content need that. :) -- Gravity is a habit that is hard to shake off. -- Terry Pratchett, Small Gods |