Re: [GD-Design] Indie games?
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From: Brian H. <ho...@py...> - 2003-02-26 08:41:52
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>Actually, I think there is one genre where one person could do= a >great game: strategy games. Absolutely, and there are indie developers that are doing pretty= well in that area. BattleFront, StarDock and Strategy First all come= to mind. However, titles of this type -- turn-based strategy, 4-X games, etc. -- do not tend to sell particularly well, but maybe enough to sustain a very small team of developers. Maybe. Even so, the cost to develop games of this type are far from= trivial. Even accepting that "design > tech/art", you still need a lot of= content. The one area where maybe you don't need nearly as much content is= when you build "toys" instead of "games", i.e. think in terms of= The Sims, RC Tycoon and what not. Also, competitive on-line play= lets players effectively provide their own content. It takes much,= much longer to develop a 20 hour single player game than it does to develop a decent competitive on-line game, at least in terms of content. Hell, on-line games have a lot of things about them that make it= even easier -- no need to support save games, pause or even AI (unless= you support bot play or want NPCs thrown into the mix). -Hook |