RE: [GD-Design] Off-line vs. on-line play and cheating
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From: Brian H. <bri...@py...> - 2002-07-22 18:21:30
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> one issue of balance here has to be: can you play the game > offline and _never_ come online? In theory, yes. Take a game like Elite, StarFlight, etc. then imagine a menu item that says "Go on-line". That's basically what I'd like to achieve -- make the game fundamentally interesting and playable for single person, but allow for a social aspect as well with on-line play. I think this is what Blizzard accomplished with Diablo, although I'm aiming for something with a larger scale in terms of universe. > irritating to have everything you'd ever discovered > permanently listed as 'claim pending'. I'm procedurally generating a BIG universe -- millions of star systems and millions of planets. The odds of two players claiming the same piece of rock are very, very slim. > possible solution, but maybe too intensive: part of the claim > verifying process downloads a replay of the claim, and plays > it back to make sure it's not a complete fib. I'm not too worried about this part, it's actually things like "Hi, I just logged in, check out my Armada Buster Level 999 Battleship that I acquired after hacking my data files" that have me more concerned. But in the end, it's all the same thing -- hack the data files locally, connect on-line, and then throw the universe out of whack. So as stated in another post, I don't think solving this with technology is going to be tenable in the long run, I think something with the design should arbitrate this. Brian |