RE: [GD-Design] Off-line vs. on-line play and cheating
Brought to you by:
vexxed72
From: Brian H. <bri...@py...> - 2002-07-22 18:15:10
|
> Wow. Attempting to make an always on line game cheat free is > already VERY hard. I am aware =) > However you are attempting to solve a much harder problem: > off line games. Correct. But, I think the approach is to solve by design, not by technology (which is why I posted to design instead of say algorithms), since trying to solve it technologically is a losing proposition since the client is inherently untrustworthy. > Oh, and I would change my binaries as frequently as > economically feasible. And make sure that each biniary is > different in some fundemental way (eg: automate the process > that changes the structures). This is why I don't want to solve it with technology: the time committed to trying to fix it is usually disproportionately longer than the benefits gained. Hackers have more time than game developers, so it's a losing battle when you try to fight them on their turf. Brian |