RE: [GD-Design] Scripting Engine and C++ Games
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From: Jamie F. <ja...@qu...> - 2002-07-12 11:11:57
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to my mind the most underrated piece of advice is: know your scriptwriters. some are happy writing C code (even if they don't know it :), some want something very simple to write, and some want something in between. oh, and look at the existing solutions out there before writing your own :) i'm sure a google / archive search on this will throw up loads of stuff. jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of LordEidi Sent: 12 July 2002 12:04 To: gam...@li... Subject: [GD-Design] Scripting Engine and C++ Games Hello We from SwordLord.com are currently coding for a new game. This game should contain a scripting engine with the idea to help us to script many of the games features instead of hardcode them in c++. Also level designers could add to the games behaviour like that. (As more script in the game as happier I am ;)) We are currently in the design and architecture phase of that scripting engine and would like to hear comments, suggestions, tips and read some good texts on that topic. Especially on the topic of how to knit the scripting and the c++ part together. How they both interact. Has any of you some experience on that topic and could help us with some tips or could supply us with a link to a good website or book? Thanks in advance, LordEidi SwordLord.com ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Gadgets, caffeine, t-shirts, fun stuff. http://thinkgeek.com/sf _______________________________________________ Gamedevlists-design mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556 |