Fw: [GD-Design] GTA II Review
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From: Ivan-Assen I. <as...@ha...> - 2002-07-11 16:26:00
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guess what? reply-to-sender... ----- Original Message ----- From: "Ivan-Assen Ivanov" <as...@ha...> To: "Javier Arevalo" <ja...@py...> Sent: Thursday, July 11, 2002 12:52 PM Subject: Re: [GD-Design] GTA II Review > > Have to admit, I was rather relieved that the piece turned out to be > > very positive, given the games subject matter. Although I don't know > > if I'd call GTA3 'hardcore'. I tend to use that label for games with > > vertical learning curves, or excessive difficulty levels, i.e. only > > the hardcore will actually play them. E.g. Gunvalkyrie is hardcore, > > because only a compete nutter would persist past it's willfully > > difficult control system. Most scrolly shooters are hardcore, because > > if you're not 'in the zone' you get completely obliterated in seconds. > > A nice book I read recently gave a surprising but very appropriate IMO > definition of hardcore gamers: hardcore gamers are those who judge a game > by its own merits - gameplay, graphics, etc - rather than buying into > licenses and sequels. > > Concepts like "balance" and "challenge" are very hardcore. The general public > doesn't want to have Spiderman balanced out against the Green Goblin; > the general public wants to push the "X" button 3000 times, and in > response to that Spiderman to do 30 hours worth of interesting things > and be victorious at the end. > > GTA3 contains some pretty hardcore violence, but violence is a > general, non-gaming-specific concept, and very popular at that, so > I think GTA3 is NOT a hardcore game. Its appeal lies in simple things, > instantly familiar to the huge majority of people: leisurely cruising around > on a car of your choice, and beating the sh*t out of anybody. > > regards, > Assen > |