Re: [GD-Design] GTA II Review
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From: <phi...@pl...> - 2002-07-11 01:25:10
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Have to admit, I was rather relieved that the piece turned out to be very
positive, given the games subject matter. Although I don't know if I'd call
GTA3 'hardcore'. I tend to use that label for games with vertical learning
curves, or excessive difficulty levels, i.e. only the hardcore will
actually play them. E.g. Gunvalkyrie is hardcore, because only a compete
nutter would persist past it's willfully difficult control system. Most
scrolly shooters are hardcore, because if you're not 'in the zone' you get
completely obliterated in seconds.
Cheers,
Phil
"Albert Reed"
<al...@de...> To: <gam...@li...>
Sent by: cc:
gam...@li... Subject: [GD-Design] GTA II Review
eforge.net
07/10/2002 10:07 AM
It's not everyday that mainstream news media actually reviews a game,
rather than reporting on it. NPR's All Things Considered presented a
rather interesting review of Grand Theft Auto III yesterday, well-worth
the listen.
http://www.npr.org/ramfiles/atc/20020709.atc.10.ram
I love hearing non-gamer viewpoints on games which are more-or-less
pegged as "hardcore" games. Perhaps this label we put on so many games
is becoming less relevant today.
Al
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